Camera Techniques

Explore 40 camera techniques, from shot size and angle to movement. Watch each one in a story clip and copy its free AI video prompt.

  • Insert Shot

    A tight shot of a single prop fills the frame, so viewers catch the one detail the story needs in about two seconds.

  • Head-On Shot

    The camera faces the characters and the door square on, lining both women up toward the viewer so their positions read instantly.

  • Close-Up

    A face fills the frame, so small shifts in the eyes and expression become the main event of these few seconds.

  • POV Shot

    The camera takes a character's eye position, so what viewers see is exactly what she is looking at.

  • Whip Pan

    The camera swings so fast that a streak of motion blur joins two images into a single movement.

  • One-er

    From the main door to the magic circle without a single cut, the camera walks viewers through the whole archive room.

  • Medium Close-Up

    Framed from the head to the chest, the shot lets viewers read a character's expression and her hands at the same time.

  • Push-In

    The camera moves slowly toward the subject, narrowing the frame from the surrounding space down to a single focal point.

  • Rack Focus

    The focus shifts while the camera stays put, carrying the viewer's attention from the foreground to the background.

  • 360-Degree Shot

    The camera circles all the way around a character, bringing the room and everyone else's actions into view one after another.

  • Pull-Out

    The camera backs away ahead of the characters, so the runners keep charging at the viewer while the corridor stretches out behind them.

  • Bird's-Eye View

    The camera looks straight down from above, laying out the route, the walls and where everyone stands in one flat view.

  • High-Angle Shot

    Shot from above at an angle, the frame shrinks the people and shows the obstacle, the oncoming cart and the path being cleared all at once.

  • Handheld Shot

    The camera moves with the characters as if carried by someone running beside them, keeping the audience inside the rush of the chase.

  • Overhead Shot

    Shot from directly above, the frame lays out the hands and the mechanism side by side so the action can't be misread.

  • Static Shot

    The camera doesn't move at all; the frame becomes a fixed stage, and the audience watches only what changes inside it.

  • Over-the-Shoulder Shot

    One character's head and shoulder hold the foreground while we look past them at another, so where each one stands is clear at a glance.

  • Dolly Shot

    The camera travels back in a smooth straight line, keeping its distance from the group coming at it while the passage stretches out behind them.

  • Tracking Shot

    The camera moves alongside a character at her pace, holding her steady in frame while the background slides away.

  • Steadicam

    The camera moves as if worn by an operator walking through the scene, turning corners and pressing forward without the jolts of handheld.

  • Two Shot

    Two characters share one frame as they act, so the audience sees how they split the work and how far apart they stand.

  • Master Shot

    One wide, locked-off frame shows the whole location and where everyone stands, giving later close shots a map to come back to.

  • Worm's-Eye View

    The camera drops to ground level and looks up, so the street shrinks to a strip and the characters rise from the flagstones to fill the frame.

  • Eye-Level Shot

    The camera sits at the characters' eye height, looking neither up nor down, so the handoff is seen on equal terms.

  • Dutch Angle

    The whole frame is tilted at one fixed angle, so walls and lantern rows run on a slant and an ordinary walk feels unsettled.

  • Choker Shot

    The frame is cropped to forehead and chin, leaving only expression and eyes; even the walking shows up only in the background.

  • Tilt Shot

    The camera keeps its position and left-right heading and only tilts up and down, following an object that rises and falls.

  • Establishing Shot

    A wide opening frame lays out the buildings, directions and landmarks, so viewers know where the next action takes place.

  • Crane Shot

    The camera physically rises, carrying the viewer from the ground to the top of the building so the vertical layout unfolds in one move.

  • Low-Angle Shot

    The camera sits below the subject and looks up, setting the characters against the night sky and the structure above them.

  • Crash Zoom

    A zoom so fast it slams the frame onto one target from the same camera position, throwing all attention onto a single signal.

  • Medium Shot

    Frames two characters together with what their hands are doing, so the viewer sees who acts and who waits in a single image.

  • Extreme Close-Up

    Pushes in until a single eye fills the screen, so the reflection in the pupil and the shift of the gaze carry the moment.

  • Vertigo Effect

    Moves the camera in while widening the lens, so the foreground subject holds and the space behind stretches, producing a sense of unease.

  • Aerial Shot

    Looks down on the whole rooftop from high above, laying out buildings, exits and people at once so the viewer learns the geography first.

  • Long Shot

    Places characters whole within their surroundings, so the viewer sees full-body movement, the distance between people and the space around them.

  • Pan Shot

    Turns the camera sideways from a fixed spot, carrying the frame from one side to the other to present a row of people and objects in order.

  • Extreme Long Shot

    Shrinks people to almost nothing and lets the setting and something enormous fill the frame, so scale is felt through proportion.

  • Cowboy Shot

    Frames a character from head to mid-thigh, keeping the face, the hands and the action at the waist in one shot.

  • Slow Motion

    Slows a key action down so the viewer can see a contact or handoff that would otherwise be over in an instant.