1080p
Estimated · 368 credits per video
| Speed | Estimate | Hold |
|---|---|---|
| 2x | US$3.68 | US$5.52 |
| 5x | US$3.68 | US$5.52 |
Raise the resolution and rebuild texture and detail with AI.
Continue from the version you chose. The original stays.
Sign in and pick a video or image in your project · Billed by actual compute

Pay for the compute you actually use.
See the estimate first. Any difference is settled when it finishes.
Video is estimated at 15 seconds and 24 fps. The video and image sources are both 1344 × 768.
Estimated · 368 credits per video
| Speed | Estimate | Hold |
|---|---|---|
| 2x | US$3.68 | US$5.52 |
| 5x | US$3.68 | US$5.52 |
Estimated · 654 credits per video
| Speed | Estimate | Hold |
|---|---|---|
| 2x | US$6.54 | US$9.80 |
| 5x | US$6.54 | US$9.80 |
Estimated · 13 credits per image
1080p / 2K / 4K
The same at any output size,
settled on actual use.
Settled on actual compute when it finishes. Extra credits come back, and any shortfall is charged.
Speed counts model processing only. Queueing, startup and the final merge are separate.
US$0.30 per GPU minute, with no surcharge for speed.
Dollar amounts convert from credits and are not per-job card charges. They assume US$5 for 500 credits (US$0.01 each), bought in advance. Bonus credits in other packs change the effective price.See credit packs
Landscape or portrait, the source ratio stays.
Pick an output size and the original version stays too.

Keeps the original audio, up to 360 frames per run.
That is 15 seconds at 24 fps, or 12 seconds at 30 fps.

Continue from a storyboard image and save a new version.
The short side is 1080, 1440 or 2160 pixels.
The same action, playing in sync.
Watch the outlines, fabric and background change.
14 seconds · 24 fps · Muted, looping in sync
The original was not blurred. Results depend on the source.
One step higher in resolution.
Compare the same source and see how texture and edges rebuild.
7 seconds · 24 fps · Muted, looping in sync
The original was not blurred. Results depend on the source.
Start from a sharper source.
Compare how people, light and continuous motion hold up.
7 seconds · 24 fps · Muted, looping in sync
The original was not blurred. Results depend on the source.
See the whole frame and the texture of eyes and skin side by side.
Both crops use the same region.

Close crop
Close cropThe original was not blurred. Results depend on the source.
Generating, picking a take and upscaling all happen in the same project. The original stays, and the result is saved as a new version.
Open a finished video take or storyboard image in Shot Canvas and choose Upscale.
Pick an output size. Video can run at 1x, 2x or 5x model processing speed. See the estimate and hold before you send it.
Back in the same shot, compare with the source, preview, adopt or download the result.

How it looks in a project · The source stays, and the result is a new version
AI upscaling rebuilds a high-resolution frame from the source, and it can generate or change texture along the way. A larger output does not always mean more real detail, and it is not guaranteed to be lossless. Compare with the original to check that people, texture and motion still work for you.
Not for now. This starts from a finished video take or image in a Fuse project, with no separate upload. Choose a project, go to the shot and choose Upscale.
Video goes to 1080p or 2K, and images go up to 4K. 2K has a short side of 1440 pixels, and the output keeps the source ratio. Only sizes larger than the source are shown.
5x refers to model processing time. Queueing, startup and the final merge are separate, and available capacity affects the speed you get. The cost is always settled on actual compute.
Each run is limited to 360 frames, and a longer video cannot be sent, so prepare a shorter clip first. If upscaling fails, the whole hold is returned and the source take stays.
No. It uses credits based on actual compute. You see the estimate and hold before sending, and the difference is settled when it finishes. If your balance is too low, add credits first. If you have credits owed, settle them before starting anything new.