林布蘭光

以鼻影與臉頰暗部的關係,在背光側眼下形成小亮三角。

提示詞

Use Rembrandt Lighting: one controlled key from upper camera-right illuminates the smaller far side of the existing turned face. On the larger near cheek on image-left, connect the nose shadow with the cheek shadow, leaving one clearly visible small triangular patch of light immediately beneath that eye. The triangle must emerge naturally from the nose and cheek shadow geometry, no wider than the eye and no longer than the nose, never painted onto skin. Keep the rest of that near cheek in deep but readable shadow; reduce frontal fill. Preserve the exact face, head angle, expression, portrait framing and all illustrated details. No visible light fixture.

文字:fuse 技法研究 · 示範:fuse 內部生成素材(角色 KaiMiren · 背景 石拱廊)

其他技法

基準近景裡,KaiMiren 轉向一側的臉部受光較平均。林布蘭光讓較遠側的臉先亮起,近側臉頰變暗,眼下保留由鼻影與頰部陰影圍成的小亮三角。沒技法有技法

分割線會自己來回移動。把游標移上去就會停下來,這時可以自己拖。

效果對照

基準近景裡,KaiMiren 轉向一側的臉部受光較平均。林布蘭光讓較遠側的臉先亮起,近側臉頰變暗,眼下保留由鼻影與頰部陰影圍成的小亮三角。觀察這個三角及兩側臉的明暗,比單看畫面變暗更能讀出光線如何塑造臉部。

基準近景裡,KaiMiren 轉向一側的臉部受光較平均。沒技法
林布蘭光讓較遠側的臉先亮起,近側臉頰變暗,眼下保留由鼻影與頰部陰影圍成的小亮三角。有技法