視線/運動前方空間
在視線或運動方向預留空間,使觀眾理解人物看向或前往哪裡。
提示詞
Render only this one edited view as a single full-width scene. No side-by-side comparison or second version. Create generous lead room in front of White's rightward gaze. Reframe the same physical view toward the right so White now falls near the left third and the original half-open doorway is visible ahead of him in the right portion of the picture. Keep White on the exact same spot beside the same stone steps: do not move him independently across the courtyard. The steps, wall, paving and existing doorway must all shift together as the camera reframes. Keep his original side profile, right-facing shoulders and feet, hat, sword, accessories, body scale and expression. Reveal the existing courtyard ahead of him rather than adding new architecture. The much larger open space in front of his gaze must be obvious at thumbnail size. No arrows, lines or text.
文字:fuse 技法研究 · 示範:fuse 內部生成素材(角色 White · 背景 石板庭院與側門)
其他技法

沒技法有技法分割線會自己來回移動。把游標移上去就會停下來,這時可以自己拖。
效果對照
基準圖把面向右方的 White 擠在畫面右側,視線前方接近邊界。視線前方空間版本讓人物留在左邊,把石地與右側門口展開在牠面前。觀眾能沿目光看進環境,人物朝向因此有了可延伸的空間。
沒技法
有技法


