硬光
相對主體較小的光源形成清楚陰影邊界,突出結構和紋理。
提示詞
Use Hard Light: a small directional daylight source from the existing left window creates crisp-edged cast shadows from the existing character onto the floor and across its own arms and belly. Emphasize sharp light-to-shadow boundaries and existing cracked patchwork relief without changing brightness indiscriminately. Keep the window and all geometry unchanged. Do not introduce a window-grid projected pattern; demonstrate the hardness of the character shadows.
文字:fuse 技法研究 · 示範:fuse 內部生成素材(角色 Ruk · 背景 畫室與左窗)
其他技法

沒技法有技法分割線會自己來回移動。把游標移上去就會停下來,這時可以自己拖。
效果對照
基準圖裡,Ruk 腹部與畫室地面的陰影較柔和。硬光版本讓左窗方向的亮面與暗面交界更銳利,角色在地面上的投影也有清楚邊緣。拼貼表面的起伏因而更突出,觀察重點是陰影的邊界與結構。
沒技法
有技法


