窄面光
人物轉頭時,照亮較少朝向鏡頭的那側臉,讓大面積近側轉暗。
提示詞
Use Short Lighting on the existing turned head: illuminate the smaller far cheek plane on image-right of the nose, facing the direction of the original gaze, with a key from camera-right. Keep the larger near cheek plane on image-left substantially darker but readable. Keep the original head rotation, gaze and facial anatomy exactly; do not rotate the head. Carry the same source direction into the existing clothing and notebook, with subdued ambient fill.
文字:fuse 技法研究 · 示範:fuse 內部生成素材(角色 KaiMiren · 背景 石拱廊)
其他技法

沒技法有技法分割線會自己來回移動。把游標移上去就會停下來,這時可以自己拖。
效果對照
基準圖中的 KaiMiren 保持側轉的頭部角度,臉部照明較平均。窄面光讓視線方向的遠側窄臉面與鼻側亮起,朝鏡頭較多的近側臉頰落入陰影。亮區縮到較窄的一側,臉部的轉折和陰影面積因此更突出。
沒技法
有技法


