寬面光
人物轉頭時,把較多朝向鏡頭的那側臉照亮,改變臉部視覺比例。
提示詞
Use Broad Lighting on the existing turned head: illuminate the larger near cheek plane that is more exposed to the camera, on image-left of the nose, with a soft key from camera-left. Let the smaller far cheek plane on image-right remain darker. Keep the original head rotation, gaze and facial anatomy exactly; do not rotate the head to manufacture the effect. Extend the same source direction consistently over the existing clothing and notebook, with subdued ambient fill.
文字:fuse 技法研究 · 示範:fuse 內部生成素材(角色 KaiMiren · 背景 石拱廊)
其他技法

沒技法有技法分割線會自己來回移動。把游標移上去就會停下來,這時可以自己拖。
效果對照
基準圖中,KaiMiren 轉頭後的兩側臉沒有很強的明暗差。寬面光照亮較多朝向鏡頭的近側臉頰,較窄的遠側臉轉暗,同側衣物也受到照明。放大觀察臉部時,可以看見較大的可見臉面成為亮區,改變臉的視覺份量。
沒技法
有技法


