頭頂空間
控制人物頭頂與畫框間的距離,避免不必要的空白或意外裁切。
提示詞
Render only this one edited view as a single full-width scene. No side-by-side comparison or second version. Reframe the entire selected BASELINE image vertically so Zlatia has a comfortable strip of empty background clearly visible above ALL of her hair. Target about 6 to 7 percent of the picture height (about 60 pixels out of 941) between the top edge and the highest strand. Keep that visible margin between 5 and 8 percent: the hair must neither nearly touch the upper edge nor remain a quarter of the way down. This comfortable, clearly visible top margin is the main requirement. Keep her head at the exact same displayed size and horizontal position as the selected baseline. Move every scene feature together upward by approximately 275 pixels: Zlatia, door panels, hardware, wall texture, stone baseboard and paving. Do not move the character against an unchanged background. Preserve her face, slight chin lift, gaze, clothing, pose and lighting. Let the upper portion of the doorway leave the top while revealing continuation of her existing torso and the same foreground paving at the bottom. Keep the full head and the clear 5 to 8 percent breathing space above it. Do not zoom, rescale, tilt, add props, redesign the door or print any guides or coordinates.
文字:fuse 技法研究 · 示範:fuse 內部生成素材(角色 Zlatia · 背景 素牆與赭紅入口)
其他技法

沒技法有技法分割線會自己來回移動。把游標移上去就會停下來,這時可以自己拖。
效果對照
基準近景在 Zlatia 頭頂留下大片空牆,人物顯得落在畫面下方。頭頂空間版本收緊上方留白,把臉與肩部放到更明確的觀看位置。空牆的視覺份量降低,同一個抬頭表情更容易成為重點。
沒技法
有技法


